
Archea Bastanold
Republic Military School Minmatar Republic
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Posted - 2015.05.14 22:08:00 -
[2] - Quote
Sgt Ocker wrote:Fredric Wolf wrote:Dentia Caecus wrote:
Not, at all. Sir. CCP Nullarbor asked for a means to facilitate reimbursement; therefore, I undertook to design a methodology that is fair, provides much requested potential content and may bring people back to the game. I spend a fair amount of time designing, rethinking, drafting and redrafting a workable solution to a complex problem and look forward to equally thoughtful feedback both from the community and CCP.
I very much look forward to suggestions on how to better refine and implement this idea, as I believe the eventual elimination of stations as we know them presents a unique opportunity for CCP to reengage older players that may not be as involved in Nullsec as they once were.
You are missing the point on null sec though and providing a way for users that have been out of area for years on end to end up with isk. This is not a good design. There are risks involved in null sec and losing a station that you put time effort and isk into is one of these. If you have never lived out in null sec or understand what life is like out here maybe you should not be the one coming up with ideas on how to refund upgrades for stations. Or if you do want to weigh in with an idea make sure you fully understand the area in which you are commenting on. What you proposed makes no sense in the way null sec works with risk vs reward and the ability to lose vast fortunes. Easy fix for removal of existing stations. Convert them to XLarge Citadels OR (my preference) 1 month after XL Citadels are introduced all Stations/Outposts in sov nul become destructible. Capital ships are given a 100% bonus to jump range for 60 days or until only 1 station is left. Last standing station becomes a monument to days gone by and has a searchable list of all those who engaged in the destruction of every other station. List who destroyed each station with kills and losses as part of the monument. No reimbursement needed except for blueprints. Tons of content for big and small ships. Massive kill/loss mails of all types.
^This (for the most part)^
* High Sec & Low Sec Stations, including NPC Null Sec, should remain unchanged * Converting all current player outposts to XLarge Citadels would solve the outpost reimbursement issue, provided these outposts come already fitted, using a determinable fitting. * The converted XLarge Citadels should contain player assets, that are subject to some drop rate; this would provide additional motivation for groups to move to Null Sec initially & provide immediate feedback for the entosis link * Assets of inactive accounts (+3 months or something) within current player outposts should be moved to the nearest Low Sec Station; this limits the damage done to the unknowing & limits r3tarded loot drops
As for the reimbursement of current Starbases: * Tech 1 (non-faction) Control Towers & pos mods in general should be reimbursed on full input value (minerals/PI), through direct ISK or the return of the input items * Faction Control Towers & pos mods in general should be reimbursed as stated above, with the addition of compensation for the meta(Pirate < Rare Pirate) & size of the tower/mod
Example: est. Rare Pirate Large Towers = Tech 1 reimbursement + 700mil Rare Pirate Medium Tower = Tech 1 reimbursement + 250mil Rare Pirate Small Tower = Tech 1 reimbursement + 170mil
*Not reimbursing the Faction aspect of Starbase Structures is practically equivalent to taking away an entire race(faction) of ship modules away from the players without due compensation, the players that have invested in these should be compensated in some shape, form, or fashion. |